Lore: Ranks in HoGW
A Ranking of all things HoGW
Like the title says, this is a definitive ranking of all things HoGW. Some of this has yet to appear in-story but will become common knowledge circa end of trials.
Arcanist/ Mage/ Wizard/ Psychic/
- Arcane Disciple: Shapes
- Arcane Baptism
- Energy Gathering
- Arcane Manifestation
- Energy Condensation
- Energy Crystal
- *Attunement (Not a stage, merely the preparation to ascend)
- Arcane Lord: Mimics
- Arcane King: Comprehends
- Arcane Emperor: Controls
- Arcane Sage: Fuses
- World Transcendent: Becomes
- Heavenly Immortal: Surpasses
Tellurian/ Terrenist/ Qi Warrior/ Physic
- Terrene Practitioner
- Bone Transformation
- Flesh Transformation
- Meridian Opening
- Qi Manifestation
- Qi Core
- *Attunement (Not a stage, merely the preparation to ascend)
- Terrene Lord
- Terrene King
- Terrene Emperor
- Terrene Sage
- World Incarnate
- Terrene Divinity
Daemons/ Demon Beasts/ Magic Beasts/ Spirit Beasts/ Beastials
- Daemon
- Daemon Lord
- Dire Daemon
- Daemon Sovereign
- Mystic Daemon
- Bestial Ascendant
- Primal Divinity
Items/ Essence Artefacts & Materials
- Elite: Enhances essence
- Noble: Develops intent, concept
- Royal: Develops will
- Imperial: Develops soul
- Profound: Possesses life
- Numinous: Becomes transcendent
- Divine Artefact: Becomes divine
Techniques/ Methods/ Skills/ Spells [Seven Tier System]
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Elementary: Shape and Elemental Effects
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Primary: Properties, concepts, aspects
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Regal: King’s Will. Dictates.
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Imperial: Becomes an edict
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Profound: Affects the world.
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Exalted: Exalts itself
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Divine: The realm of the gods
Imperial Spell Levels
- 1st: Shaped Essence
- 2nd: Aspect Enhancement
- 3rd: Aspect Construct
- 4th: Will Enhancement
- 5th: Aspect Manifestation
- 6th: Domain
- 7th: Conceptual Path
- 8th: Enshrined Law
- 9th: Law Construct
- 10th: Chaos Birth
- 11th: World Breaker/Maker
- 12th: Divine